A tutorial focusing on bringing more life to still works such as character designs, illustrations, and sculptures.
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For a while now I've been wanting to put together another tutorial I thought might be able to help some people. Unfortunately, almost that whole time, I wasn't sure what I could really offer that hadn't been done a hundred times already by people far more qualified than me. Then, in my animation class the other day we were talking about the 12 Principles of Animation and keeping them in mind with our current projects. I was working on some concept development art, not animation, but that's when it hit me, I use those same principles all the time, with illustrations as well as animation.
Well, I figured since I used them all the time, it might be helpful to other people as well who might not have been exposed to the 12 principles, or who just never thought of applying them into their still illustrations. I am by no means a master of these ideas and have never claimed to be. I'm sure someone could go through my gallery and pull up a hundred pieces where I've failed to follow my own advice here. So no, my art is by no means the perfect example, I'm just an artist who wants to share what she can. If you find this useful or informative in any way, then I'll be happy my time was well spent.
As always, if you have questions on something I talked about or want some clarification, by all means, ask and I'll try to answer. Along those same lines, if you want some advice (along the lines of what I've done with the drawings in here) on a specific piece, you can post it in my forum here: [link] but be forewarned, it is for serious critique only.
One last thing, if you are looking for help with any art medium, check out It's a relatively new club bringing together artists of all mediums and skill levels to help each other and give support to those that would like it. Whether you want to give help or get it, everyone is welcome
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"Talent is like the shooter that hits a target the others can't reach; genius is like the shooter that hits a target the others can't see." -- Schopenhauer
I really can't even being to say how brilliant this is, hon! I shall fave this in the hopes that it catches others eyes so they too can read and learn from it. I love how you've gone beyond the normal tutorials.
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"MEEP!"
"GET ON THE HYDRA'S BACK!!!"
"Repliku took off and was followed by all 44+ Vexen replicas... I have no doubt in my mind that Vexen is a dirty old man." - *Sora-X-Riku
I found this very helpful, I guess I've always used some of the elements, just never really thought about it, but once you're aware of something, it's always easier to improve! Thanks a ton! *prints it*
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Cinderella, Snow White, Aladdin, Bambi....the most perilous job in the world must be: Mother of a Disney Character.
Devious Comments
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"Talent is like the shooter that hits a target the others can't reach; genius is like the shooter that hits a target the others can't see." -- Schopenhauer
great job! this is PERFECT
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Hawtest picture of Hugh Jackman ever: [link]
I'm Helga Sinclair in the deviantART Cartoon Obsessions Crew!
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"MEEP!"
"GET ON THE HYDRA'S BACK!!!"
"Repliku took off and was followed by all 44+ Vexen replicas... I have no doubt in my mind that Vexen is a dirty old man." - *Sora-X-Riku
the fingers on her left hand shouldnt bend that way O.O
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Sponge beats Satan.
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[link]
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"There was nothing in the dark that wasn't there when the lights were on." ~ Rod Sterling The Twilight Zone
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Cinderella, Snow White, Aladdin, Bambi....the most perilous job in the world must be: Mother of a Disney Character.
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"There was nothing in the dark that wasn't there when the lights were on." ~ Rod Sterling The Twilight Zone
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